Tuesday, December 16, 2014

Foster Child Challenge: Rules

Here are the rules as outlined in Grandma GG's testament.

Rules/requirements:
  1. Jay is free to pursue the career of his dreams as long as Leila agrees to be the caretaker (although she may make an income herself from a hobby if she so desires)
  2. Leila and Jay must raise 5 children from childhood to young adulthood (one or more may be babies)
  3. Once the last child has reached young adulthood, they may drink a young again potion and live the rest of their lives as they choose or they can choose to maintain their style of life and keep on welcoming foster children into their homes (adopting one child every second or third day)
  4. They may use "kaching" once per child every bill cycle (city compensation). 
  5. The children's names and surnames may not be changed (they are fostering, not adopting) 
  6. Leila and Jay may not impose their traits on any of the children, but if a child ends up with their trait randomly, that is fine. [To this purpose, I will use two random trait generators: Creat A Random Sim and  Pinstar's Random Trait Generator. The former will be used when babies age up into children and when teens age up to young adults. Pinstar's will be used when children age up into teens. This way, Leila and Jay may have an impact on the children's personality, but it will remain minimal).
  7. Leila and Jay must throw each child & teen a birthday party 
  8. Each child must try their best to earn an A in school and to complete their childhood aspiration
  9. Each teen must try their best to earn an A in school and to max at least one skill or to be fully promoted in their teenage jobs, if they have one
  10. Leila and Jay may throw an early birthday party for the children & teens who complete their age requirements early
  11. When a teen ages up into a YA, they must be given a job and moved out immediately
  12. if Leila and Jay choose to continue this line of life, they must foster a new baby/child immediately after a YA is moved out (unless two age up and are moved out at the same time, then the two adoptions may be made within a day or two of each other)
  13. All Sims may be controlled and played
  14. All potions and trait rewards may be purchased with aspiration points
  15. Individual sims stats must be used to determine points for each sims once they reach YA, on their birthday before they move out (obviously)
  16. When Leila and Jay reach the elder stage of their lives, they may wish to pass the house on to the next generation, in this case the heir is either the oldest foster child who either 1) shares a common trait with the founders or 2) has the highest relationship with the founders. This heir is required to carry on the tradition of fostering children. 

Point System:
Calculated every time a Sim ages up to YA before they move out - all points, with the exception of the Teen & Child points, calculated from each Sims' stats panel.
  • +1pt per times Happy
  • -3pts per times Uncomfortable
  • -10pts per times Dazed
  • -10pts for each Bladder Failure
  • -10pts per times Passed Out
  • -10pts per times Singed
  • (Child) +10pts for 1 completed Childhood Aspiration
  • (Child) +25pts for 2 completed Childhood Aspirations
  • (Child) +20pts for Grade A
  • (Teen) +10pts for 1 maxed Adult Skill
  • (Teen) +25pts for 2 maxed Adult Skills
  • (Teen) +20 pts for reaching top of Part-Time Job
  • (Teen) +15pts for Grade A

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